Monday, March 14, 2011 at 8pm ET 7pm CT
While copyright & fair use can be confusing to navigate you CAN use copyrighted material in your creative work! This introduction to the Code of Best Practices in Fair Use for Media Literacy Education will explain fair use, reduce copyright confusion and share helpful ideas regarding how to teach your students and staff about copyright & fair use.
Learn Central Page: http://www.learncentral.org/ event/142405/Copyright+Clarity
How to Connect: https://sas.elluminate.com/d. jnlp?sid=lcevents&password= Webinar_Guest
Here is some exciting news from the New Media Literacies Project! You can also join the Ning and get engaged with the learning community by clicking here.
Educators are exploring the urgent challenges that 21st Century learners face by expanding their own learning experiences using a participatory, digital model of professional develmopment. In this context, educators are able to practice their own skills as teachers by creating, collaborating, connecting, and circulating with one another in an interactive, multi-media environment. Not only are they developing new materials for their own schools and districts, but also an 8-part webinar series focused on a comprehensive, practical understanding of the NML skills for the larger educational community.
The 8-part series will begin on February 11th and share the framework of social skills and cultural competencies which shapes the work of New Media Literacies, and illustrate the skills by looking more closely at learning through such cultural phenomenon as computer game guilds, youtube video production, Wikipedia, fan fiction, Second Life and other virtual worlds, music remixing, social network sites, and cosplay. Each webinar will examine closely new curricular materials which have emerged from New Media Literacies, Global Kids, Harvard’s GoodPlay Project, Common Sense Media, the George Lucas Foundation, and other projects which are seeking to introduce these skills into contemporary educational practices and leave participants with plenty of opportunities to take the material, information and methods back into their classroom.
We will host the first webinar on Thursday, February 11, 2010 at 7pm EST and focus on the new media literacies, judgment and appropriation as well as copyright, fair use, and creative commons.
See the full listing of upcoming webinars and get information on how to join the sessions here.
Copyright is a regular topic in our school library program at Georgia Southern but we focus on it during the Administration class. This semester we’re trying something new-every student has to create a wiki with a set of copyright resources designed to be used by differerent grade levels of students or teachers. Many more links will be added in the next week or so but I thought you’d like to see our work in progress and I’m sure our students would appreciate any feedback about what they’ve done.
Judi Repman and Stephanie Jones
Over the past two Wednesdays I took a fabulous class with technology diva Freda Williams in which I learned the basics of Scratch, a fun and fabulous new Web 2.0 tool. Scratch was created to teach the basics of programming to kids.
Scratch was developed by the Lifelong Kindergarten group at the MIT Media Lab, in collaboration with the UCLA Graduate School of Education and Information Studies, with financial support from the National Science Foundation, Intel Foundation, and MIT Media Lab research consortia.
You can download it (for free, of course) from the Scratch website and start teaching it to yourself, or go to a great website called Learn Scratch that helps you learn how to use it. The Scratch website also contains a gallery of ideas that you and your students can download and remix into new programs. Scratch programming language enables you to create your own games, music, art, interactive stories, and animations. Once you finish your creations, you can share them on the web, where you can receive an embed code that will enable you to post your product anywhere else you wish to share it.
Just imagine using this new tool to teach critical thinking skills to your students! Scratch can help you develop twenty-first century learning skills in your students. As they learn essential mathematical and computational skills, they will gain a deeper understanding of the process of design and become more highly engaged in the learning process.
Ruth Fleet, Library Media Specialist
Dean Rusk Middle School